Berk Frick

Player Name



Berkeley Frick




"Best Defense is a Good Offense": Berk may spend a Fate Point to defend in close combat with Melee, instead of Physical Defense. If he succeeds, the combat is resolved as if he did a successful Melee attack. If he fails, he fails the combat normally.


Tick Tock Goes The Clock: Berk carries a mark from the Church of the Broken God on his back; the God whispers in his mind, giving him strength to survive. It puts his survival over all else.
“… You know what? Screw it.”: After a certain amount of weird bullshit goes on, Berk just gives up and runs with it. While it’ll become difficult to surprise or intimidate him, he tends to underestimate the… whatever the hell’s going on.
Seasoned, Seasons: Berk is past his prime. While still very fit for someone of his age and history, he's not 100%.


  • Athletics: 3 (Good)
  • Perception: 2 (Fair)
  • Ranged Weapons: 2 (Fair)
  • Melee Weapons: 4 (Great)
  • Thrown Weapons: 3 (Good)
  • Physical Defense: 4 (Great)
  • Mental Defense: 3 (Good)
  • Body: 4 (Great)
  • Mind: 3 (Good)


  • Bathroom Olympics: 3 (Good)
  • Drink-Mixing: 3 (Good)
  • Harmonica: (2 Fair)
  • Action Points: 3
  • Load Limit: 7
  • XP Held: 0
  • XP Used: 0


  • Compound hunting bow with those deer-destroying arrows.
  • 9mm
  • Bolt-action 30-06 hunting rifle.
  • Machete
  • Knives
  • Ropes
  • Flashlights
  • Roadflares
  • Brass knuckles
  • Several wilderness-survival guides.

Personal History

[Insert AD sheet history 2.0]


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