Player Name





Humanoid avian of some sort. Speaks their own language.


Somewhat Damaged: As a consequence of some Bureau fiddling, years of training, and some nerve damage endemic to her species, Chirrik's relationship with pain is a complicated one. She generally feels decidedly less of it, which while on the face of it is a boon, is sure to lead to some problematic moments, if it has not already. Chirrik passively rolls 1d2 to see if she feels any significant pain from an injury. The GM may choose to compel this like an aspect, in which case she must burn an AP or else face some consequences of the GM's choosing (she does not get to roll if a GM compels this). When she drops to 5 body or below, she may choose to burn an AP to enter a determined trance, during which she gets +1 to all physical attributes. Trying to do a complex action (defined by the GM, but something like wiring a bomb, prepping a plane for takeoff, etc) requires her to leave the trance. The trance is maintained for a number of rounds equal to the amount of body damage she has taken since the start of the fight. Another AP must be spent to prolong the trance. Upon dropping to or below 3 body, she can burn an AP to get +2 to all physical attributes. Upon exiting this trance, she goes into shock and rolls as if she had 2 lower in all stats.


The Good Soldier: Chirrik has undying loyalty towards those that she respects. There is little she would not do for her friends. She is not so gentle towards those that get in the way of helping her friends.
Birdlike: Lighter bones and a more compact frame give Chirrik a bit of a boost in terms of speed and springiness. This comes with the tradeoff of slightly less durability, and slightly less effective strength.
Eagle Eyes: Chirrik has always been a fairly perceptive individual, and pilot training certainly didn't hurt. She can sometimes notice things and get feelings about situations a bit better than your average bear. She often likes to act on these observations, which gets her into trouble on occasion.


  • Strength: 2 (Fair)
  • Agility: 3 (Good)
  • Perception: 4 (Great)
  • Vehicle Operation (Aircraft): 4 (Great)
  • Ranged Weapons (Sniper Rifles): 3 (Good)
  • Ranged Weapons (Pistols): 3 (Good)
  • Ranged Weapons (Assault Rifles): 3 (Good)
  • Ranged Weapons (Heavy Weapons): 3 (Good)
  • Melee Weapons (Edged): 2 (Fair)
  • Melee Weapons (Unarmed): 2 (Fair)
  • Physical Defense: 3 (Good)
  • Mental Defense: 3 (Good)
  • Body: 8
  • Mind: 3
  • Action Points: 3
  • XP Held: 3
  • XP Used: 0


  • Language: (Two distinct, unrecognizable languages)



Chirrik stands around 5 feet tall, and speaks at you in one of two languages you probably don't understand. Her disproportionately large eyes scrutinize you from above a virtually nonexistent nose, and a tight mouth full of small sharp teeth. She looks roughly humanoid, but is covered in either feathers or down on most of her visible body. She has a few, hard to notice scars on her torso where no feathers grow, as well as a large scar on the side of her head. She has a tattoo or a brand on her shoulder of a solid black triangle with what looks like some text and numbers underneath. She wears what looks like some sort of military uniform or her flight suit most of the time.

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