Cloaked Man




Man in a trench coat.


The Masquerade (Mentalism): The Cloaked Man is capable of projecting illusions and employing limited telekinesis. Effects are subject to GM discretion.

By My Own Hands (Chronomancy): For a Fate Point, The Cloaked Man can force his target to re-roll their last action. Other effects are subject to GM discretion.


Black Hat and Trench Coat: He looks and behaves like the stereotypical mysterious guy in a trench coat, only creepier. This is often disconcerting.
The Silent Type: He doesn't talk much. Nonetheless, it's surprising what can be said with so few words.
Interference: Electrical devices in his proximity tend to malfunction in various ways, ranging from seemingly innocent glitches to outright disturbing behavior.


  • Magic (Mentalism): 4 (Great)
  • Magic (Chronomancy): 4 (Great)
  • Persuasion (Intimidate): 4 (Great)
  • Perception: 2 (Fair)
  • Stealth: 2 (Fair)
  • Physical Defense: 2 (Fair)
  • Mental Defense: 4 (Great)
  • Body: 2 (Fair)
  • Mind: 3 (Good)
  • Fate Points: 3
  • Load Limit: Not Applicable
  • XP Held: 0
  • XP Used: 0


  • Black fedora.
  • Tan leather trench coat.
  • White leather gloves.
  • Black dress shoes.
  • Brass pocket watch on a chain, always in front right jacket pocket.

Personal History

It's a secret to everyone.


Clothing specified above is worn at all times. The man is faceless - where a head should be, there's a dark silhouette, featureless save for its eyes.

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