Deviljho

Player Name

Liebe

Name

Deviljho

Concept

World eater - Monster Hunter battledome project

Power

Fury of the Captive: For an Action Point, the Deviljho may enter a murderous rage, hardening its incredibly dense muscles to the point of natural armor and losing control of the generation of its highly corrosive saliva. Deviljho receives a +2 to Physical Defense, Melee, Thrown, Athletics, and Intimidation so long as Fury of the Captive is active, an AP being spent every one of its rolls to sustain it.

The Deviljho may regain 3 AP by eating a character in combat with it. (Instant Kill successes.)

Skills

  • Intimidation: 5 (Superb)
  • Athletics: 8 (Epic)
  • Perception: 4 (Great)
  • Stealth: No.
  • Melee Weapons: 7 (Legendary)
  • Thrown Weapons: 6 (Fantastic)
  • Physical Defense: 7 (Fantastic)
  • Mental Defense: 4 (Single Minded)
  • Body: 10 (Infernal)
  • Mind: 3 (Good)
  • Action Points: 10

Talents

  • Giving Heart Attacks: 5 (Superb)

Miscellaneous

The dreaded, nomadic Deviljho have no specific territory of their own. Their muscles swell if provoked, revealing old wounds. Needing to feed constantly due to high body heat, they can hunt nearby animals to extinction.

MH3G-Hungry_Deviljho.png
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