Nature Spirit turned Companion


The Forest: Hermine can perform rituals to do a number of simple spells and effects. Most commonly, she is able to heal people or restore life to ruined wilderness. She may also heal herself if need be, and cast curses when angry. So on, so forth, she must burn a fate point to do so.


All The Creatures: Hermine shifts between animal forms regularly, always becoming creatures native to the North America/Canada areas. They often have, no matter their normal color, distinctive white patches on their shoulders and back. She does this at no cost, due to still being a typical animal.
Flighty as the Wind: Hermine avoids human contact whenever she can, and rarely associates with people. Doesn't stop her from hanging around Penn, though, following him.
Natural Spirit: Being a spirit of nature itself, the environment and the wild creatures in it often work for her favor. Even with her connection lessened by her own forest being burnt down, she endures, and the world around her does.


  • Magic: 3 (Good)
  • Persuasion: 2 (Fair)
  • Athletics: 4 (Great)
  • Perception: 4 (Great)
  • Stealth: 1 (Average)
  • Survival: 4 (Great)
  • Melee Weapons: 4 (Great)
  • Physical Defense: 2 (Fair)
  • Mental Defense: 3 (Good)
  • Body: 3 (Good)
  • Mind: 3 (Good)
  • Action Points: 3
  • Load Limit: 7
  • XP Held: 0
  • XP Used: 0


Heavy white fur cloak.

Personal History

Hermine used to have another name, centuries ago. But she fed it to a God in exchange to become a spirit to help her people, and the people who followed. So she lived, learning and growing powerful in her forest, even finding herself hunted by a man named Experience.

Then the world ended and her forest burned, so she wanders. Sometimes she follows Experience, but never really talks about their odd antagonism.


To return to her main page, pop on over here.

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