John Voss

Player Name



John Voss


Basic character concept


Forewarning: In combat, John makes sure to keep track of who is where and how they might be about to get hit. For the use of one AP, John makes the next defense roll by one of his allies an automatic success (this cannot affect John himself)


Wandering Eye: John is constantly looking at his surroundings and is fascinated by minute details. As a result, he often notices things that others don't. Unfortunately, this also means he has a difficult time concentrating on one spot for longer than a few minutes.
Aspect 2:
Aspect 3:


  • Culture: 1 (xxxx)
  • Medical: 2 (xxxx)
  • Scholarship (Hard Sciences): 2 (xxxx)
  • Scholarship (Life Sciences): 2 (xxxx)
  • Athletics: 2 (xxxx)
  • Perception: 2 (xxxx)
  • Ranged Weapons: 3 (xxxx)
  • Physical Defense: 3 (xxxx)
  • Mental Defense: 3 (xxxx)
  • Body: 3 (xxxx)
  • Mind: 3 (xxxx)
  • Action Points: 3
  • Load Limit: Athletics+Body
  • XP Held: 0
  • XP Used: 0


  • Talent: x (xxxx)
  • Talent: x (xxxx)
  • Talent: x (xxxx)
  • Talent: x (xxxx)

Only include the skills you have points in - erase the rest. Everyone starts with 3 Action points, unless told otherwise by a GM. You cannot put points into XP, so don't even try.


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Personal History

Short character's past, where they've been, what they did, and how they ended up here.


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