Kresh The Bloodbraided

Player Name

Ragazzo

Name

Kresh The Bloodbraided

Concept

Legendary Human Warrior

Power

The Twenty Third Braid: Each of his twenty two braids is bound with bone and leather from a foe. Yours will be the twenty third. When Kresh the Bloodbraided kills an opponent he adds their starting Body and Mind, as well as half their starting AP (rounded down) to his own.

Aspects

Jund's One Rule: The Strong Survive. Kresh's home world, Jund, is one where humanity is at the bottom of the food chain. Dragons, mobile carnivorous flora, and hordes of cruel, cunning reptilian monsters, smaller then dragons, but still bigger then you, are the uncontested dominant species on Jund. Kresh is strong, more then strong, physically perfect, and mentally hardened by a lifetime of constant conflict.
Violent Ultimatum: Kresh is changing this. He's started to band together the pockets of surviving human clans of Jund, among other species, by murdering their former leaders. All humans, indeed most living things on Jund are warriors. Kresh is the most skilled, and powerful of them all.
Mage Slayer: All living things on Jund are warriors, but some have other tricks as well. Kresh knows these tricks, and has one of his own to answer them all. It's the same trick he uses on people who get in his way. And death plants. And lizard folk. And Dragons.

Skills

  • Athletics: 6 (Fantastic)
  • Perception: 4 (Great)
  • Wilderness Survival: 7 (Legendary)
  • Melee Weapons: 5 (Superb)
  • Thrown Weapons: 4 (Great)
  • Physical Defense: 5 (Superb)
  • Mental Defense: 5 (Superb)
  • Body: 5 (Superb)
  • Mind: 5 (Superb)
  • Action Points: 5
  • Load Limit: 11
  • XP Held: 0
  • XP Used: 0

Personal History

Kresh's only concern is the present, namely, surviving it.

Miscellaneous

kresh.jpg
Kresh the Bloodbraided and his horde.
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