Maura Lafayette

Player Name

Scantron

Name

Maura Lafayette

Concept

Infiltrator

Power

Let me in: Maura is unreasonably adept at getting into places. For an action point, she may double her bonus to any roll directly made to get into a building, object, etc. This occurs after before other bonuses and penalties are applied.

Aspects

Made to order: Maura was created and raised by the Chaos Insurgency for the purpose of breaking into places and fucking shit up. Her education in other areas is somewhat lacking.
Get in, get out: Maura doesn't waste time, and doesn't allow for delays. She's efficient, but impatient.
Got it, boss: Maura is used to taking orders, and is good at it. She's not as keen on going off the plan or creating her own.

Skills

  • Engineering: 3 (Good)
  • Athletics: 3 (Good)
  • Perception: 2 (Fair)
  • Stealth: 3 (Good)
  • Melee Weapons: 3 (Fair)
  • Physical Defense: 4 Great)
  • Mental Defense: 2 (Fair)
  • Body: 3 (Good)
  • Mind: 2 (Fair)
  • Action Points: 3
  • Load Limit: 6
  • XP Held: 0
  • XP Used: 0

Talents

  • Understanding instructions: 4 (Great)
  • Long- and short-term memory: 4 (Great)

Only include the skills you have points in - erase the rest. Everyone starts with 3 Action points, unless told otherwise by a GM. You cannot put points into XP, so don't even try.

Possessions

Things that belong to your character. If you ever plan to use it, even in a "fluff" capacity, list it here. Use the collapsible tag if it starts to get too long.

  • Two pairs of clothes. The ones provided to her by the CI were rendered useless about five months ago. They don't fit great.
  • Nalgene water bottle, 1L
  • Three bars of soap
  • Pocket knife
  • 2 GB iPod full of music she doesn't like
  • Backpack to carry all of the above in

Personal History

Maura was created by the Chaos Insurgency as part of an initiative to create custom operatives for particular jobs. She was trained alongside a few other specialists, including N-02 (aka Snake-oil), N-05 (aka Egghead), and N-12 (aka Doc). She went on a total of eight missions before the CI decided that the project was ultimately cost-ineffective.

Ultimately, it was decided that her program was not cost-effective. She was literally two days away from being taken out behind the shed and shot when the facility holding her was absorbed by a massive machine of some sort, which was then abducted by aliens. She managed to jump ship while the former was happening. Seeing that essentially everything she knew was no longer an option, she started to wander aimlessly.

Miscellaneous

5'3", blonde, pale, does not smile. Affection and empathy are mostly foreign to her, but she is not entirely incapable of them. 24 years old.

Maura was previously referred to as N-08 before she left the CI. She found the name off of a driver's license she found and, noting that other people appeared to have names, decided she could use that one. She can be a bit slow to respond to it and use it.

During her tenure at the CI, Maura was equipped with a custom robotic suit that greatly augmented her inherent talents and properties. It got incinerated. She's used to being a lot better at her job than she currently is. She's also used to having a support team to do the things that she can't — she's never had to work alone.

Maura's tubes have been tied since she reached puberty.

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