'Mommy'

Player Name

Ragazzo

Name

Mary Thomas

Concept

Reality Bent Runaway

Power

These Boots Were Made For Me?: Mary isn't quite sure where her boots came from, but on her way out she saw a pair of shoes, and took them. They looked sturdy, and comfortable. Although puzzled initially, they are the only thing Mary is truly grateful to have these days. The boots are specially engineered equipment, insanely durable, and designed to absorb and nullify shock from long falls, sudden impacts etcetera, as well as substantially improve her agility. For an Action Point, Mary can take +3 to either an athletics Roll. Or by expending two points, shrug off most high falls to no ill effect. ((Prevent falling damage)) For higher, more severe drops, the amount of harm Mary can avoid will be decided by GM discretion.

Aspects

Live To Run Away Some More: Mary knows she's not a fighter, and will always flee before resorting to knuckledusters. In truth, she abhors the idea of harming anyone. As a result, she's gotten quite adept at fleeing from danger. In a fight though, the poor woman is absolutely feckless.
Mother's Memories, Infiltrator's Instincts: Mary is a 1970's housewife. She knows how to do housewifey things. Cleaning. Cooking. Mending things, be it clothes, or people. Take care of children. But ever since she found herself and her baby boy in that odd domed room, she's been aware of…impulses. Not even conscious reactions, more like muscle memories, telling her how to tuck and roll from a long fall, or what the best way to avoid a long fall when climbing up the side of a building is. These have served her well, and she's made a habit of relying, on, and remembering these cues.
Heart Ache: Mary's got a mild heart problem, but her excellent physical fitness offsets the most of this. However, any significant shock, such as from a tazer, or anything else that would disrupt her cardiovascular system, say being choked, or asphyxiated by some means could cause severe troubles. There's also the matter of her less literal heartache.

Skills

  • Medical: 3 (Good)
  • Athletics: 4 (Great)
  • Perception: 3 (Good)
  • Stealth: 4 (Great)
  • Physical Defense: 3 (Good)
  • Mental Defense: 3 (Good)
  • Body: 3 (Good)
  • Mind: 3 (Good)
  • Action Points: 3
  • Load Limit: 7
  • XP Held: 0
  • XP Used: 0

Possessions

  • Long Fall boots
  • A green crayon
  • A scavenged small duffel bag with some clothes
  • A very well cared for green sundress.

Personal History

Mrs. Thomas absconded from Foundation custody at some point after The Event. She was under minimal guard, and no longer had any reason to stay with her 'caretakers'. So, when she saw an opportunity to get out, she took it.

Miscellaneous

A young woman, dark skinned. Possibly black? With long, silky black tresses, that are naturally somewhat worse for wear following The Event. 5'4'". A near constant cloud of worried, frightened, befuddlement shades her facial features, enhanced by the anxiety and dread radiating from her fidgety movement. Speaks in dulcet, humble tones, with a bit of a subdued southern twang, tempered by a heavy strain of sorrow, and stress.

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