Mr. Redd
zoot_suit_RedBlackGang-732398.png
"I gotta proposition for ya."

Player Name

Salmander

Name

Mr. Redd

Concept

A walking, talking suit with the attitude of a rum-runner.

Power

The Clothes Make The Man: For an Action Point, Mr Redd may tag "The Clothes Make The Man" to add +3 to a physical roll, provided the action makes sense in character. E.G. If something were to fall and crush Mr. Redd, he could tag The Clothes Make the Man to crumple, adding +3 to physical defense.

Aspects

The Clothes Make The Man: Mr. Redd is, in effect, a living Zoot Suit. This can have a whole host of disadvantages and advantages. Being entirely flexible, he can fold up for ease of transport, and is a bit better at evasion than most. He doesn't need to eat or sleep, and, let's face it, a walking, talking suit is pretty cool. On the other hand, he's the lightest guy you'll ever meet, and don't get him started on fire. Probably couldn't do any heavy-lifting either. When shot or stabbed, Mr. Redd bleeds red dye. If hit, he wrinkles. He can still be fixed by medical, of course, since all he literally needs is some stitching up.
Do I Look Funny To You?: While apparently a genius, Dr. Wondertainment was also a toy manufacturer. So, when he created Mr. Redd, he gave him what one would call a stereotypical personality. In this case, Mr. Redd was created for negotiation with clients, and, for whatever reason, Dr. Wondertainment decided the best choice for such an occupation would be a prohibition-era Italian American.
Mr. Lie: Mr. Redd won't hesitate to bullshit, sweet talk, or trick his way out of any situation.

[T] Red Blood: Tap once and then remove: force a Weapons or Defense roll's result to 00++

Skills

  • Persuasion: 4 (Great)
  • Athletics: 1 (Average)
  • Perception: 3 (Good)
  • Stealth: 4 (Great)
  • Ranged Weapons: 3 (Good)
  • Physical Defense: 3 (Good)
  • Mental Defense: 2 (Fair)
  • Body: 3 (Good)
  • Mind: 2 (Fair)
  • Action Points: 3
  • Load Limit: 4
  • XP Held: 3
  • XP Used: 0

Possessions

  • Small sewing kit
  • .357 Magnum
  • Black shoe polisher
  • Red handkerchief
  • Pack of cards

Personal History

Mr. Redd was originally manufactured as a distributor of Dr. Wondertainment goods, such as Dr. Wondertainment's Super Paper or Dr. Wondertainment's Amazing Robo-dude. However, all manufactured Mr. Redds soon came to realize that they could, in fact, be paid for performing their services to Dr. Wondertainment. They pressed their demands and Dr. Wondertainment, falling to the pressure, discontinued them.

Without a job, many Mr. Redds became distraught. It was tough to find employment in a world where if you were spotted you were immediately scooped up and contained by a foundation, unraveled by a coalition, or exploited by an insurgency. Many simply burned themselves up, others went to live in their country's undergrounds.

Then the apocalypse happened, and the Australia based Mr. Redd suddenly found himself in the middle of a desert with nowhere to go.

Miscellaneous

Mr. Redd has a pair of black, leather gloves for hands.

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