Myrtle Rivers

Player Name



Myrtle Rivers




Amnestic Swagger: Myrtle has the capability to quash the memories one has which relate to her. For an Action Point, she may roll Blank to mess with these memories, against anybody who can see her.


Employee Benefits: Myrtle was raised by members of Marshall, Carter, and Dark, Ltd.; her experience of the paranormal, mind rending and/or wondrous is on a slightly different level than those of most of her peers in the Convoy. However, she's not the most trusting of people, and can be paranoid that people are conspiring against her.
The Way You Move: Myrtle is naturally skilled at reading and understanding body language. She puts this to use often, in both interpreting the intent of others and masking her own. Of course, not everything she meets is human, and this can be a bit jarring sometimes.
Walking Paranoia: Myrtle thinks everyone's out to get her. She has an extremely difficult time trusting others, in any situation.

[T] Elder's Blessing: The Elder of the Haida has given you his thanks and blessing for killing Ta'xet. This can be used once to force a (0,0,0+) on Mental or Physical Defense.


  • Magic (Blank): 4 (Great)
  • Medical: 3 (Good)
  • Scholarship (Occult): 2 (Fair)
  • Perception: 3 (Good)
  • Stealth: 4 (Great)
  • Ranged Weapons: 4 (Great)
  • Physical Defense: 2 (Fair)
  • Mental Defense: 4 (Great)
  • Body: 2 (Fair)
  • Mind: 4 (Great)
  • Action Points: 6
  • Load Limit: 2
  • XP Held:
  • XP Used: 16


  • Language - French, Italian, Spanish: 2 (Fair)
  • Gemology: 2 (Fair)
  • Knots: 4 (Great)
  • Piano: 4 (Great)
  • Imitation Valley Girl Accent: 3 (Good)
  • Violin: 3 (Good)
  • Dinosaur Knowledge: 8 (Dr Grant)


  • Daylight-at-night quality sunglasses, from Tau.
  • More sunglasses
  • Various fitting dark clothing.
  • Belt containing various small tools: Swiss army knife, LED flashlight, and lockpicking tools.
  • Gilded longbarrel 8-shot .357 revolver handgun, with an ivory grip and inlaid platinum along the barrel.
  • .44 Eagle handgun, from "an admirer".
  • Fancy, gold-plated butterfly knife, with a dragonfly detail at the base of the blade.
  • 5 novels [Pride and Prejudice, given to Abigail; the rest undetermined].
  • Alanoch's tarot cards.
  • Zoe's coin and sword.

Personal History

She was always independent, preferring to go off and cause mischief by herself as a child. But after the story of the parents who forgot their own child’s name was released, Marshall, Carter, and Dark moved in and stole her away. They saw potential in her; an indispensable tool.

Raised and educated by a number of gentle, if distant, caregivers, she was trained as an agent and intermediary for several distinguished businessmen and women. Utilizing her gift, she could easily extract payments and exact punishment on those who break the terms of agreement. She cannot remember the Event; only that she was suddenly standing in the middle of the road, surrounded by burning buildings.

She joined the Convoy off the coast of Australia, and for the most part has stayed out of the way. Recently she has begun a relationship with Troy Lament, after saving his life.


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