Professor Cara Greene

Player Name



Professor Cara Greene, Ph.D


Walking library out to save the world's knowledge


Applied Academics: While observing a character exercise any given skill (so long as the character’s rating in that skill is higher than hers), Cara can spend a Fate Point to acquire a passive +2 bonus to that skill. She can keep that bonus for herself or apply it (as a +1) to another character by passing on her insight. Applied Academics bonuses last for one scene, disappearing whenever the party's Fate Points refresh. The bonus can be given to anyone who's willing to listen to her, including the character she initially observed, and it is explicitly possible to break the +8 skill-roll cap this way. She cannot copy any paranormal or character-specific powers, however, and she can only use this Power on skills whose exercise can in some way be observed.


Font of Knowledge: Dr. Greene is apparently an expert in just about everything. She's extremely well-versed in a wide range of disciplines, and furthermore is very good at applying even the most esoteric information. She can use Scholarship maneuvers much more widely than would otherwise be possible.
Metalhead: Cara has more than a few small, hard-to-spot cybernetic augmentations. She doesn’t like to discuss them, though she’s willing to admit that they are partly responsible for her uncannily perfect eidetic memory — she remembers literally everything that she has perceived since receiving them, and 90% of what she saw before that — and for the fact that she looks a good ten years younger than she is. She avoids strong magnets with scrupulousness bordering on paranoia.
Librarian of the Apocalypse: Cara's driving ambition is to gather and preserve, in her head or on her camera, every remnant of knowledge left. She won't easily be swayed from saving what she can, even in an emergency. (It's a good thing she can save things quite quickly, and that she's not attached to the physical medium as long as the data's preserved.) She'll leave archival copies and backups in any safe place, too.

[T] Domovoi's Thanks: The Domovoi is greatfull for a new family and on a single roll you can force a result of (0,0,+,+) representing the good luck he brings.


  • Scholarship (Hard Sciences): 4 (Great)
  • Scholarship (Life Sciences): 4 (Great)
  • Scholarship (Occult): 3 (Good)
  • Perception: 2 (Good)
  • Ranged Weapons: 2 (Fair)
  • Physical Defense: 2 (Fair)
  • Mental Defense: 3 (Good)
  • Body: 2 (Fair)
  • Mind: 3 (Good)
  • Action Points: 3
  • Load Limit: 2
  • XP Held: 0
  • XP Used: 0


  • Languages (English, Maori, Latin, Greek): 6 (Fantastic)
  • Languages (Cantonese, Spanish, Tagalog): 3 (Good)
  • Languages (Korean, Japanese, Hindi, French, German): 1 (Average)
  • Calligraphy: 3 (Good)
  • Dewey Decimal System: 6 (Fantastic)


  • Necklace: a tiny leather-bound book on a chain, with waterproof pages
  • Radio headset

Personal History

Cara Greene, nee Cara Edwards, was born and raised in northeast New Zealand. She will happily discuss her early life at length—her cheerfully bookish childhood, her supportive parents, her several skipped grades and her meteoric rush for college. Between her intelligence, her natural talent for academia, and her ravenous curiosity, she earned her degrees thoroughly and in short order. She’ll reminisce for hours about her post-doctoral work and the slog towards a full professorship and then tenure. What’s unusual is the way she avoids any discussion of what, exactly, she ended up teaching, or what those degrees were in, or just where she got them… much less why she left the college and where she went afterwards.

Some research into her background would reveal employment records with one Prometheus Labs. Few details survived the apocalypse, but there is evidence that she was one of their librarians. There is also evidence that she did janitorial work in the robotics wing, that she was an unpaid test subject for an epidemiological study, that the Labs had complete access to her medical records but had sealed many of them, and that she was one of their most brilliant prosthetics designers, so any individual record should probably be taken with a grain of salt. (As it turns out, of course, every one of those records is accurate. The narrative of Dr. Greene’s time at Prometheus Labs would be disconcertingly varied, were it somehow possible to piece it together.)

At any rate, the Event marks the point at which she is once again willing to discuss her history. She was browsing the libraries of Sydney University when all hell broke loose. Books and professors alike burned around her, and all her shock-numbed brain could truly process was that life was not the only thing being lost. As the rare-books collection went up, so did thousands of pages of irreplaceable, unique human endeavor. When the zoology faculty was decimated, so died the only people who understood whole swaths of Australian ecology.

Cara traveling towards the University of Otago, 7/12/20██

Cara’s shock hardened into resolve. If the world’s going to burn, so be it: there’s little enough one woman can do about that. But she’ll be damned if she’s going to let everything it learned die with it! Civilization will rise again — it always has before — and when it does, Cara Greene will be waiting with a sheaf of photographs and an eidetic memory, ready to teach the next world.


Cara is brown-haired, brown-eyed, apparently thirtyish, and a sensible dresser. Her rucksack and camera are never far away — she doesn’t even sleep without a hand hooked in the pack’s straps.

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