Ratscars

Player Name

Dexanote

Name

The Rat Scarred One

Concept

Gollum, with rats.

Power

Skittering Tiny Monsters: Rat Scar may summon a swarm of Rodentia from its environment once a turn. Each swarm will have Perception, Melee, Phys. Def., M. Def., Body and Mind of the Summoning result -1 (minus one).

Aspects

Predator: The Rat Scarred One is still a hunter. It’ll go after the weakened, the hurt, the sick and the old. It’ll GTFO from things it knows it can’t beat. Never corner a frightened rat.
Something Lurks: The Rat Scarred One is a creature of the night; it does not like open, bright places, and will make an effort to make its environment more comfortable. Light scares it.
Twistey Twisted, No Escape: The Rat Scarred One is a thing of tendon and bone. It’s lithe and strong, nearly tireless, and vengeful.

Skills

  • Summon: 4 (Great)
  • Intimidation: 4 (Great)
  • Athletics: 5 (Superb)
  • Perception: 3 (Good)
  • Stealth: 4 (Great)
  • Survival: 4 (Great)
  • Melee Weapons: 6 (Fantastic)
  • Physical Defense: 5 (Superb)
  • Mental Defense: 2 (Fair)
  • Body: 7 (Legendary)
  • Mind: 6 (Fantastic)

Talents

  • Cheese Connoisseur: -3 (Awful)
  • Self-Cleanliness: 2 (Fair)
  • Action Points: 6
  • Load Limit: 5

Possessions

Things that belong to your character. If you ever plan to use it, even in a "fluff" capacity, list it here. Use the collapsible tag if it starts to get too long.

  • Mine!
  • Also mine…

Personal History

Alistair Evanovich was once a man. A very skilled man; one of the greatest rat hunters the world had ever seen. He and his trusty troupe of terriers single-handedly destroyed the Great Vermin Plague centuries ago.

One night, resting on his victory over the filthy hordes, Alistair decided to take the fight to the source. With his team of ratters he journeyed to lands far and away, with intent to slaughter the vermin at the heart of their forces.

Expecting some kind of a breeding complex, they found themselves under prepared, and ambushed by a thousand vermin. His dogs dead, the tiny monsters dragged him into the depths of the mountains, bringing the Hunter before the Rat King.

Now, the Rat King wasn’t a rat, nor was it a king. It was something else. It was a father, a god to the vermin, its heart touched by their struggle against the oppression wrought by the disgusting, greedy horrors known as Man.

In an effort to bring poetic justice to the Hunter, the Rat King changed him, twisted him into something unnatural and everlasting. Scarred, defeated, and unable to live without the rats, he travels the multiverse, looking for somebody who can put him out of his pain.

Miscellaneous

Hunched, pale, with red, red eyes and needle-sharp, fanglike teeth. Tail like a cable, and claws like tiny sickles. Always surrounded by Rodentia, corporeal and not.

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