Tannhauser Graves

Player Name



Tannhauser Graves


A shattered sword.


The Body is a Weapon: Graves' Intimidation, Athletics, and Melee scores are equal to his current Body score, while his Stealth skill is equal to the number of Body points lost. He cannot be healed by Medical nor Engineering rolls.


Broken Blade: Tannhauser is variably a sword or swarm of levitating prismatic splinters and shards of metal in whatever general form he fancies. Invariably, he is made of a remarkably resilient metal and has sharp edges. His attempts at mimicking the forms of living things tend to be at best unnerving and at worst downright terrifying.
Driven: Graves is powerfully motivated by several things; a centuries old vendetta, crushing guilt, and the misguided notion that it isn't too late to set things right.
Electric Blue: Tannhauser's perceptions of the world are very different from a human being's. He lacks any sense of smell or taste, and while he understands the biological mechanisms, the subjective aspects are almost totally alien to him. He is capable of sensing electrical currents and fields; it just as difficult for him to explain the subjective aspects of this sense as it would be for a person to explain what he is missing.


  • Magic (Electromancy): 4 (Great)
  • Culture (German): 1 (Average)
  • Persuasion (Intimidation): X (Variable)
  • Scholarship (Hard Sciences): 3 (Good)
  • Athletics: X (Variable)
  • Perception: 3 (Good)
  • Stealth: X (Variable)
  • Ranged Weapons: 4 (Great)
  • Melee Weapons: X (Variable)
  • Physical Defense: 3 (Good)
  • Mental Defense: 3 (Good)
  • Body: 3 (Good)
  • Mind: 3 (Good)
  • Action Points: 3
  • Load Limit: N/A
  • XP Held: 0
  • XP Used: 0



Personal History

Centuries ago, the second and final man that would lay claim to the nascent and then nameless blade made a modification to his unique suit of armor. From its helmet, stylized after the head of a jackal, he removed the flip-down faceplate that lay flush with his jaw and represented that of the jackal so he could better breathe. The loss of her lower jaw meant Badriim would never again have a voice of her own.

When next Badriim, Ward, and Tannhauser were worn to battle, they exacted their revenge. Ward simply dropped his weight, and their wearer was unable to take another step. When their owner's distress was noted and opposing troops moved in for the kill, Tannhauser willfully shattered himself against an adversary's blade. Unarmed and immobile, he was powerless to do anything but scream and curse the betrayal of his most prized possessions. The killing blow was struck through the lower jaw, transecting the brainstem, the blade protruding slightly from the back of the neck.

The victors hesitantly collected the suit of armor, abandoning the blade that rested in hundreds of pieces scattered across the ground. The broken blade lay quietly in a godforsaken field for centuries, and he took this perceived desertion as no small sleight. He regards this period as his second dream, during which he possessed only the vaguest conscious awareness of time and place, his perceptions far more phantasmal and unrestricted by such considerations. His second awakening, he judges, occurred in the mid nineteenth century.

His first conscious thought was surveying an unfamiliar field - it had changed in the centuries of his slumber. Dotting the ground around him were small placards and obelisks of stone and brass, encircled by a wrought iron fence overgrown with ivy, a short distance away from a stone building with a tall, steepled roof crowned with a bell tower. Brushing the vegetation away from the exceptionally weathered markers he was closest to, he traced a few shards across the grooves in their surface. His memories were slow in returning and, he thought, the etching common to a number of these stones would be as good a start to piecing together this strange new world as any.

He would learn the place to have been a family plot within a graveyard in rural Germany, and the etching to have represented the family surname, Tannhauser. While this didn't give him the answers he was searching for, now, at least, he had a name.

As he voraciously devoured any information he could find, his memories began trickling back, and he resolved to use this accumulating knowledge for what he felt was the best purpose possible; exacting revenge for his abandonment. The next century and a half was spent tracking down and pursuing his "siblings" to this end, always tantalizingly one step behind…


Graves is comprised of the same jet-black metal as his siblings, with one exception: 'Annie' has been eradicated from his body. Damage he sustains doesn't heal as it does with Annie and Ward. Instead, he's learned to make use of his skill at electrical manipulation to induce current flowing from a source of metal into his shards, bringing vaporized metal along with it in a process similar to arc welding. When a shard grows to a large enough size, it splits apart as necessary to match the approximate sizes of the rest, typically prismatic splinters from three to six centimeters long. As the newly formed shards cool, they take on the jet black coloration of the rest.

He has no form he considers his own; he recalls his time spent as a blade with disdain, as it was a form imposed upon him along with years of mindless servitude to the machinations of simpleminded and short-lived mayflies unable to appreciate the virtues of rational inquiry and routine bathing. While he regrets the actions of his siblings, he does not regret his breaking.

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