The Chain Shank

Name

The Chain Shank

Concept

Ultraviolent animate British quincy punk scarecrow.

Power

F*cking Psycho: At the cost of one Fate point, Chainshank may strike d6 foes with a flat Melee strike of 6.

Aspects

A Straw Man: Chainshank’s a scarecrow. He can repair himself easily, but he’s quite flammable and very light.
Harvestman: Chainshank collects human body parts. Eyes are a favourite. He keeps them in a pouch in his chest.
Agriculture Goes Oi!: Chainshank’s professional skill in standing in fields just gives him more time to delve into his subculture. He is extremely fond of sparsely settled, fairly open, rural areas, and is a bit farsighted to aid his watch. Also has an irrational, undying, deeply-rooted, cripplingly extreme loathing of crows and other corvids.

Skills

  • Scholarship - Agriculture: 7 (Legendary)
  • Medical: 3 (Good)
  • Persuasion (Intimidation): 4 (Great)
  • Stealth: 4 (Great)
  • Survival: 6 (Fantastic)
  • Athletics: 5 (Superb)
  • Perception: 6 (Fantastic)
  • Melee Weapons: 5 (Superb)
  • Throwing: 3 (Good)
  • Physical Defence: 5 (Superb)
  • Mental Defence: 2 (Fair)
  • Body: 6 (Fantastic)
  • Mind: 2 (Fair)
  • Action Points: 3
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