A Good character.


Rule of Three: If Three rolls 3s for three consecutive turns, it may roll three actions in one turn. It may not tag Aspects for these Actions.


Mathmatical!: Three is brilliant… thing? Perfectly preparing for each encounter with the means to manage itself effectively. Hidden tools, special techniques, etc. Statistical predictions, of course.
Rhombus!: Three knows geometry and has excellent spatial reasoning skills.
Algebraic!: Complex movements, with proper preparation, are always possible. However, Three isn't particularly effective when it comes to thinking on its feet; it can be surprised, especially with even-numbered actions against it.


  • Persuasion: 3 (Good)
  • Intimidation: 3 (Good)
  • Bluff: 3 (Good)
  • Strength: 3 (Good)
  • Agility: 3 (Good)
  • Perception: 3 (Good)
  • Medicine (Both): 3 (Good)
  • Engineering (Both): 3 (Good)
  • Survival (Both): 3 (Good)
  • Subterfuge (Both): 3 (Good)
  • Ranged Weapons (All): 3 (Good)
  • Melee Weapons (All): 3 (Good)
  • Physical Defense: 3 (Good)
  • Mental Defense: 3 (Good)
  • Body: 8
  • Mind: 3
  • Action Points: 3


Three is a practice character, designed as a decent but not spectacular sparring partner to test Powers.

He is a medium height grey humanoid with a featureless, vaguely masculine body. he has fingers, but no toes. His face is smoothe, with a black painted number 3 on it.

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