Player Name



T'sa, The Great Maw


Baby eldritch abomination; consumer of magic and the paranormal


Empty: For an Action point, T'sa, on a successful defense roll against a magic or paranormal ability, T'sa may gain 1 Body or 1 Mind, depending on the context of the attack. This ability allows it to go over its natural Body or Mind limit, but the stat is returned to its normal max at the end of the Scene.


Laplace Scent: T'sa can sense magic and psychic activity in a manner similar to a bloodhound tracking its prey.
Maxwell System: T'sa desire to fill the emptiness inside of it is overpowering at times, and if hungry enough, it will indiscriminately feed.
Pascal's Gambit: T'sa shares some traits with classical daemons, and can be repelled by holy objects, so long as the user honestly believes in their faith. All over its bandages are a number of holy symbols; it can be repelled by focusing on one the user believes on and praying.


  • Perception: 4 (Great)
  • Melee Weapons: 4 (Great)
  • Physical Defense: 4 (Great)
  • Mental Defense: 4 (Great)
  • Body: 4 (Great)
  • Mind: 4 (Great)
  • Action Points: 3
  • Load Limit: N/A
  • XP Held: 0
  • XP Used: 0

Personal History


Large, incredibly skinny humanoid wrapped in what seems to be bandages, from head to toe. Tall. No sexual characteristics. Every bit of the body is covered in various religious symbols, from the Cross to the swastika, to runes.

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