Ward

Name

Ward

Concept

A suit of armor.

Power

Annie: When damaged, a viscous black fluid seeps from the affected area. This fluid is an intelligent, amorphous entity Ward has dubbed Annie. It is capable of repairing damage Ward sustains; as part of their pact, Ward must keep Annie fed. For every point of health lost, Ward gains a passive +1 to Melee attack as Annie coats his gauntlets and weapons.

This power may be compelled as an Aspect, representing Annie's hunger, and restoring one Action Point.

Aspects

Eyeless: Having no eyes, Ward is incapable of perceiving or even comprehending color. This makes color-based Perception checks problematic. This aspect may be tagged to subvert optical dickery, or allow perception of things not within direct line of sight.
Metal Man: Being an animate suit of armor, Ward is Armored and unaffected by environmental hazards. Due to his gauntlets not actually being attached to anything, but rather levitating freely, Ward may manipulate objects and devices or perform Melee attacks from exceptional ranges. Restoring lost health requires a successful Magic (Healing) or Engineering (Mechanics) roll. He is not incapacitated at 0 health.
It's All The Same To Me: Ward regards most rational entities, human, inhuman, and other, with a general attitude of indifference.

Skills

  • Scholarship (Occult): 4 (Great)
  • Athletics: 3 (Good)
  • Perception: 3 (Good)
  • Melee Weapons: 4 (Great)
  • Physical Defense: 4 (Great)
  • Mental Defense: 4 (Great)
  • Body: 3 (Good)
  • Mind: 3 (Good)
  • Action Points: 3
  • Load Limit: 6
  • XP Held: 0
  • XP Used: 0

Talents

Possessions

  • Several books of occult lore and literature. One in particular has a leather strap and buckle on its cover, and bears no words or markings on its spine nor cover save two oblong horizontal crescent shapes, open sides up, crisscrossed by a zigzag pattern with thick, dark lines running straight down from their edges.
  • A leather bound hardcover of the collected works of H. P. Lovecraft.
  • One box each of cigars and matches with neodymium magnets affixed to their covers to facilitate easy carrying.
  • An antique over-and-under double barrel .375 H&H magnum rifle.
  • A case of .375 H&H magnum ammunition.
  • Two battered bardiche type cleaver axes, each cold forged from single pieces of meteoric iron. Due to their great weight, a minimum of 3 Athletics is required to wield them.
  • A bottle of cheap scotch.

Personal History

Ward remembers next to nothing of his past prior to around one hundred years ago. The few recollections he does possess are best described as phantasmal half-remembered dreams, which, when not about the darkness and stillness of being kept on a stand in a largely disused armory, shifted to the frenzied screams and clattering of metal of battle. This served to indoctrinate him in the ways of warfare long before he possessed what could be called a mind. He fancies he may have unwittingly reenacted these battles a few times.

His first clear recollection is rearranging expensive furniture in an extravagant dining hall, for some unfathomable reason associated with feelings of amusement. Occasionally, he whispered to the other metal men nearby, and wondered why they never whispered back. Despite this, he wasn't alone; there were three others he came to regard as family, a brother and two sisters.

His brother was sold at auction in the early '30s, when their owner encountered difficult financial straits – Ward hasn't seen him since. Annie claims he's doing all right, all things considered.

There may have been a run in with the GOC at some point, and an incident with O-23 shortly thereafter which he, for some strange reason, is a bit upset about. It's like they shot his dog or something.

Miscellaneous

Ward consists of the chestplate, gauntlets, boots, elbow guards and knee guards of a jet black suit of armor, a half-inch thick at its thinnest point. While “standing”, the top of the chest plate stands roughly two meters above the ground. The elbow and knee guards tend to hover about where you'd expect them to be, if an individual of such height was wearing them. When Ward walks, the boots and knee guards move as if worn by phantom limbs. The gauntlets tend to float by his side. He speaks with a deep, empty, resonating voice that echoes easily.

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