William Rothchild

Player Name

Tox

Name

William Rothchild

Concept

Aquamancer

Power

Fluid Control: William has been granted the ability to manipulate and control fluids. This takes several forms, including, but not limited to:

  • Simple manipulation akin to telekinesis
  • Adjusting its physical properties to, say, deflect a blade or slice through objects
  • Sense quantities of the liquid

Minor uses of this power do not require an expenditure of Action Points, merely a roll. Advanced uses, or uses in combat, require both.

William can be Attuned to one fluid at a time - this is done through physical contact and a DC-2 Aquamancy check. Failure indicates he was unable to Attune, but retains his previous Attunement.

Aspects

Claustrophobia: William does not do so well in enclosed spaces.
Unknown Potential: He has just recently started using his powers consciously, so they can work out better or worse than he expects.
California Boy: William is laid-back to a fault.

Skills

  • Magic (Aquamancy): 4 (Great)
  • Scholarship (Hard Sciences): 1 (Average)
  • Athletics: 2 (Fair)
  • Perception: 2 (Fair)
  • Ranged Weapons: 1 (Average)
  • Melee Weapons: 3 (Good)
  • Physical Defense: 3 (Good)
  • Mental Defense: 4 (Great)
  • Body: 3 (Good)
  • Mind: 3 (Good)
  • Action Points: 3
  • Load Limit: 5
  • XP Held: 0
  • XP Used: 0

Possessions

  • The clothes on his back
  • Backpack with basic medical supplies, survival gear, etc
  • Survival knife

Personal History

Recent college graduate William Rothchild decides to transplant from sunny California to Australia, in pursuit of surfing. Though he doesn't know it, he's using his aquamancy to improve his ability. He passes about a year before the Event. Afterwards, he consciously learns of his power when he uses it to defend himself, then survives by puttering along the coast, avoiding most of the nasty things in the environs.

Miscellaneous

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