Dustin Cole

Player Name

Ragazzo

Name

Dustin "Dusty" Cole.

Concept

Academic Alchemist

Power

Adapted Alchemy: Dusty used to use his alchemy to create, now? Not so much. For an Action Point, Dusty can roll alchemy vs a target's defense, to gradually disintegrate the object/person/thing. On a successful roll the target's defense will decrease by one, as their armor/hide has thinned, or they've lost skin/muscle tissue and can no longer dodge as effectively. These effects do not stack, and last for the entirety of the scene. He's carved the circle he uses to do this into both palms. By expending all(more than one Action Point must be spent) Action Points prior to a alchemy roll, and if successful Dusty can accelerate the rate of disintegration, and the target will suffer -2 to their defense instead of one.

Aspects

Is that a lighter Dusty… FWOOSH GOD DAMN IT DUSTY: Dustin is more flammable than your average person and enjoys causing explosions, not always on purpose either. At the same time though, fire isn't quite so terrifying to Dusty as it is to other people.

Anyone seen my inhaler?: Dusty doesn't have the best stamina thanks to the fumes, chemicals and coal dust, he's been exposed over the years. However, he's also a bit up a tolerance to these same things.

SUPER Freak: Dusty's 'preferences' have long since since surpassed his sadistic, former sweetheart. His penchant for pain will sometimes lead to him trying not quite so hard to avoid injury, or deliberately harming himself. On the other side of the coin, however, Dusty has become adept at avoiding injuries he does not want. Dying is the ultimate turn-off.

Skills

  • Magic (Alchemy): 4 (Great)
  • Scholarship (Hard Science): 4 (Great)
  • Scholarship(Occult): 4 (Great)
  • Scholarship (Life Sciences): 4 (Good)
  • Physical Defense: 5 (Superb)
  • Mental Defense: 3 (Good)
  • Body: 3 (Good)
  • Mind: 3 (Good)
  • Action Points: 4
  • Load Limit: 3
  • XP Held: 0
  • XP Used: 4

Possessions

  • Some coal
  • Other chemicals too.
  • Chalk. Nice, cool, hard to burn chalk.
  • Lighters. They sometimes spark when you drop them causing painful burns unlike stupid safe matches.
  • A small, tightly sealed pot of dirt. He makes sure this is somewhere safe at all times.
  • A broken off nail, pretty large. From Bel Thu'baan.

Personal History

'Dusty' once had a promising life ahead of him. Then, a few weeks before his graduation ceremony from college, he discovered what would become the basis of his 'alchemy'. On the one hand, his discovery led to him accidentally burning down most of his dorms. He felt bad about that but at least no one died, probably. On the other hand he didn't have to sit through a boring ceremony, and he got to practice his new profession quite a bit during his brief stint in jail. Dusty is a quiet kind of guy, but can get very intense about proving the worth of his alchemy. Not quite to "They laughed! But they'll see! They'll all see!" levels but… still pretty up there. Other than that he's a pretty mellow fellow. Oh and he tends to be ready to haul ass at any moment in case of sudden, unexpected explosions or fires. Supports him self through 'over there in the alley behind the building the counter is in' trading. They're not drugs, they're remedies. Perfectly safe. Dusty bears three thin scars, one on his face, one on his abdomen, and one along his spine. 32 years old.

Dusty's spent several weeks imprisoned by the UIU, who own his body, mind, and soul, for his own safety. He had gone to speak to his girlfriend, a known serial killer. He was hopelessly besotted with the woman, and when she revealed that he had been sleeping with her accomplice, the last shreds of the alchemist's mental fortitude were scattered. His confinement, and therapy, at the hands of the UIU have rehabilitated him, to a point. He harbors several emotional and psychological issues, most notably an issue with trusting womenpiece of shit Traders. The UIU was likely annihilated during The Event and have not attempted to reassert their control over Dusty.

Alchemical Recipes

Soma. Two rolls. One for circle. One for alchemy. Combined DC of ten. Prevents incap once after being taken.

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Dusty
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